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[fixed: 96] animations for bass/mid/treble volume don´t work

PostPosted: March 9th, 2008, 6:09 am
by ALAS
it´s first time I use this feature for one of my new skins. Animation (9,10,11) just flickers within the (I guess) first two frames, but doesn´t react to b/m/t.

Tried also the Pioneer skin - the same (there are also right/left volume animations included, so at first glance I thought there it works).

Re: animations for bass/mid/treble volume don´t work

PostPosted: March 9th, 2008, 11:21 am
by Cliff Cawley
ALAS Wrote:it´s first time I use this feature for one of my new skins. Animation (9,10,11) just flickers within the (I guess) first two frames, but doesn´t react to b/m/t.

Tried also the Pioneer skin - the same (there are also right/left volume animations included, so at first glance I thought there it works).


Not sure what you did, but I tested it here and it worked perfectly.

I created several frames for the animation and named the whole layer set 'animation animtype(9)'

To test, I placed it next to a vumeterbassbt to ensure it looked the same.

Cliff :)

Re: animations for bass/mid/treble volume don´t work

PostPosted: March 9th, 2008, 9:47 pm
by ALAS
well, did exactly the same - 9 frames for each animation. When paused or stopped the animation flickers between the first two frames, though nothing is playing.

When playing , ok, sometimes the third frame shows up, but I never saw the complete range up to max for bass/mid/treble. The dymanic is completely different to left/right speaker volume, where the complete min-max range shows up.

Re: animations for bass/mid/treble volume don´t work

PostPosted: March 10th, 2008, 7:26 am
by Cliff Cawley
ALAS Wrote:well, did exactly the same - 9 frames for each animation. When paused or stopped the animation flickers between the first two frames, though nothing is playing.

When playing , ok, sometimes the third frame shows up, but I never saw the complete range up to max for bass/mid/treble. The dymanic is completely different to left/right speaker volume, where the complete min-max range shows up.


Ok, send me the skin and I'll check it out to make sure its behaving as it should.

Cliff :)

Re: animations for bass/mid/treble volume don´t work

PostPosted: March 13th, 2008, 9:23 am
by ALAS
Cliff Cawley Wrote:Ok, send me the skin and I'll check it out to make sure its behaving as it should.

Cliff :)


Cliff, sent some example to you 2 days ago. Did you get it?

Re: animations for bass/mid/treble volume don´t work

PostPosted: March 13th, 2008, 1:27 pm
by Cliff Cawley
ALAS Wrote:
Cliff Cawley Wrote:Ok, send me the skin and I'll check it out to make sure its behaving as it should.

Cliff :)


Cliff, sent some example to you 2 days ago. Did you get it?


Yeah, I think I saw them, just haven't had a chance to look or reply yet :)

Cliff :)

PostPosted: March 22nd, 2008, 11:51 am
by Cliff Cawley
Ok, fixed for build 96!

Just note too, that the detection for Bass/Mid/Treble is different to simple Volume. Some songs have more bass and therefore will show the full Bass. Some songs have low levels of each, it really depends on the song.

Cliff :)