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Spec / Osc flip on variable

PostPosted: April 21st, 2014, 8:37 am
by deema
the visual to flip from spec to osc depending on a variable's level being hit. In the video i demonstrate if it was occuring on a bass hit or something similar. Im way too tired to go into more detail, should be pretty obvious by the video, what i mean. I am just manually clicking spec and osc to show the desired effect.

http://www.youtube.com/watch?v=Td8ELUt3 ... e=youtu.be

Re: Spec / Osc flip on variable

PostPosted: April 21st, 2014, 2:57 pm
by Cliff Cawley
Nice effect, I think you might be able to fake it without this feature though.

You could create your own custom vis that does the osc part (as you can't see it all) and just show it on some bass levels using animtype(9) for bass. Just have some blank frames when you don't want it to show, and when you do, fill them in.

Cliff :)

Re: Spec / Osc flip on variable

PostPosted: April 22nd, 2014, 12:16 pm
by deema
Cliff Cawley Wrote:Nice effect, I think you might be able to fake it without this feature though.

You could create your own custom vis that does the osc part (as you can't see it all) and just show it on some bass levels using animtype(9) for bass. Just have some blank frames when you don't want it to show, and when you do, fill them in.

Cliff :)


Nice. Good idea. I will try, thx

Re: Spec / Osc flip on variable

PostPosted: May 18th, 2014, 10:34 am
by deema
Hi. I am in a pickle. Can other layers be triggered by a spectums level, for whatever variable that needs to be set, in any way? If it hits a certain peak, a layer can be triggered? Or a modify command can occur? No way to trigger a modify function or anything?

Re: Spec / Osc flip on variable

PostPosted: May 19th, 2014, 3:22 am
by Lance
deema Wrote:Hi. I am in a pickle. Can other layers be triggered by a spectums level, for whatever variable that needs to be set, in any way? If it hits a certain peak, a layer can be triggered? Or a modify command can occur? No way to trigger a modify function or anything?

In principle, yes. You would use animations for the spectrum levels and place the modifiers on the frame names.

For example, this is a volume animation which triggers something when it's 80% volume. I labeled them just for clarity.

Image

I say in principle because despite it working, I'm not sure how practical it would be seen as it'd be triggered continuously as the volume bounces around. I guess it depends on what exactly you wish to trigger and how.