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PostPosted: January 2nd, 2007, 6:17 am
by Cliff Cawley
SLoB Wrote:oops :roll:, cheers Cliff :)
can you mention that in the reference chart so that if others try the animation set workarounds to trigger other layers/sets that they know about adding that donothing layer?
thanks


Done, I added a note to the paused keyword.

Cliff :)

PostPosted: January 2nd, 2007, 6:21 am
by SLoB
cool :)

so now that we're close to a release is it possible to get something done on the sdk?
in particular give us access to add either extra layers or a psd for something external such as a skinnable notifier
also allowable for fmodex vsts/plugins

PostPosted: January 5th, 2007, 11:16 pm
by SLoB
due to the way xion has changed the use of indi layers some of the older skins do not work, will it be up to the individuals to fix these or will any code be put in to factor differences?

for example the play2pause works differently, typically skins with play and pause on the same button will be affected
also play button is not being shown or perhaps play_over state is being shown aswell as pause_over state until such time the cursor is moved away even though the song is paused once the button is pressed

PostPosted: January 6th, 2007, 9:03 am
by Cliff Cawley
SLoB Wrote:due to the way xion has changed the use of indi layers some of the older skins do not work, will it be up to the individuals to fix these or will any code be put in to factor differences?

for example the play2pause works differently, typically skins with play and pause on the same button will be affected
also play button is not being shown or perhaps play_over state is being shown aswell as pause_over state until such time the cursor is moved away even though the song is paused once the button is pressed


Could you give me an example of an old skin that no longer works, what its doing and what it should be doing? I checked a test I had and it seems to function the same way it always has. There has always been a problem with one of the states not hiding while the mouse has still been over (usually the one that is higher up in the layer list).

Unless you are talking about when one of the layers is hidden by the skin author and now its not showing up? If this is the case, then yes the skin authors will have to update their skins. They shouldn't have really been hiding the indicators from the start, its just a bug that was causing them to still display in Xion. Some skins such as Gordan Jovic's Black Pebble work just fine as he left both the play and pause buttons visible.

Cliff :)

PostPosted: January 6th, 2007, 10:12 am
by Cliff Cawley
Cliff Cawley Wrote:There has always been a problem with one of the states not hiding while the mouse has still been over (usually the one that is higher up in the layer list).


FYI: I've now fixed this problem, so that if you click a layer and it hides itself, the mouse over states all work correctly and the layers hide and show themselves correctly.

Do you still have an example so I can test it to see if its fixed the issue you were describing above?

Cliff :)

PostPosted: January 6th, 2007, 10:26 am
by SLoB
cool,

the wmp11 skin for example doesnt have its pause showing when playing, but as you said its due to the pause indi not being visible in the 1st place

the play2pause thing was from Gravito & GBXn but that sort of behaviour was the same in all the skins with play2pause, i'll checkout the next version of the build for that also.

try Graviton and GBX Cliff, both those display the pause over state when the play should show unless my setup of the indi's is incorrect?

PostPosted: January 6th, 2007, 10:42 am
by Cliff Cawley
SLoB Wrote:try Graviton and GBX Cliff, both those display the pause over state when the play should show unless my setup of the indi's is incorrect?


You'll be pleased to know that with the latest changes I've made, that both of those skins work 100% with the play/pause ;)

I'm not planning on adding anything new and am only doing bug fixes, so if you guys are all happy with build 65, I'll prepare build 66 which fixes the issues raised and should take us one step closer to the Public Release!

Cliff :)

PostPosted: January 6th, 2007, 10:51 am
by Cliff Cawley
SLoB Wrote:the wmp11 skin for example doesnt have its pause showing when playing, but as you said its due to the pause indi not being visible in the 1st place


That's correct, if you are a skin author and you are reading this, check the skins you've made to make sure that the indicator layers are correctly shown. If you find you made a mistake and need to update your skin, just submit it again on the Contact page and I'll update it so that it is ready for the Public Release.

Cliff :)