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PostPosted: December 11th, 2007, 6:52 pm
by Cliff Cawley
ALAS Wrote:...some little bug:
sliderbit layers show up all the time regardless if switched on or off in the psd.
they also don´t react on aclahide and -show


Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too. You can't directly tell a sliderbit to hide as its visibility is set by the slider control.

Is there a reason you are trying to hide the sliderbit without hiding the slider? Perhaps you should instead be hiding the slider so that the sliderbit hides too?

Cliff :)

PostPosted: December 11th, 2007, 9:11 pm
by ALAS
Cliff Cawley Wrote:
Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too.

Cliff :)


...didn´t know that. The coupling of sliders and sliderbits visibility makes absolutely sense so for me there´s no reason to control them seperately.

PostPosted: December 11th, 2007, 10:49 pm
by SLoB
i used a slider and 2 layers for vu in Torsion where each are hidden, that still works in the last build
any luck on tracking down that layerset order issue Cliff?

PostPosted: December 12th, 2007, 8:38 am
by Cliff Cawley
ALAS Wrote:
Cliff Cawley Wrote:
Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too.

Cliff :)


...didn´t know that. The coupling of sliders and sliderbits visibility makes absolutely sense so for me there´s no reason to control them seperately.


Well, think of it similar to a Windows scrollbar ->

Imagine if you were to be able to hide that block in the middle, or to keep it visible when you hide the rest of the scrollbar. What would be the point if the scrollbar itself wasn't visible?

Cliff :)

PostPosted: December 12th, 2007, 8:39 am
by Cliff Cawley
SLoB Wrote:i used a slider and 2 layers for vu in Torsion where each are hidden, that still works in the last build
any luck on tracking down that layerset order issue Cliff?


Not yet, I was working on it last night when the hard drive in my source control server decided to die. I spent many hours trying to recover it and still haven't got it back. I do have backups, but was hoping to ghost it onto a new hdd instead of rebuilding it :(

Cliff :)

PostPosted: December 12th, 2007, 9:09 am
by SLoB
ooer
hope yah get back up and running soon, its a pita when a drive dies, thats why i go for 80gb drives which can be backed up to another quickly

PostPosted: December 12th, 2007, 10:52 am
by Cliff Cawley
SLoB Wrote:ooer
hope yah get back up and running soon, its a pita when a drive dies, thats why i go for 80gb drives which can be backed up to another quickly


Yeah, this is a 60gb drive in an old celeron. Has been great for about 5 years now, no worries. Just started clicking last night. I managed to run a backup of the entire source tree so that's all safe, its just I have been unable to get any cloning software running. For some reason the cd's don't boot properly as I think the IO is waiting for the IDE drive to kick in properly and so it hangs :|

Cliff :)

PostPosted: December 12th, 2007, 8:48 pm
by ALAS
Cliff Cawley Wrote:
ALAS Wrote:
Cliff Cawley Wrote:
Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too.

Cliff :)


...didn´t know that. The coupling of sliders and sliderbits visibility makes absolutely sense so for me there´s no reason to control them seperately.


Well, think of it similar to a Windows scrollbar ->

Imagine if you were to be able to hide that block in the middle, or to keep it visible when you hide the rest of the scrollbar. What would be the point if the scrollbar itself wasn't visible?

Cliff :)


Ahhm, shure, that´s why I wrote "... coupling makes sense" :?

it´s only in my ggc Flip skin and just little work to change it :)

PostPosted: December 28th, 2007, 1:58 pm
by I.R. Brainiac
Ok,I'm only a little confused(per usual)...which build should I be using to build this next skin?

I had to do actual math Cliff to synchronize my animations in my last skin and now they are whacked. :lol: Dont make me do more math Cliff. :wink:

Plus it drove up cpu usage quite a bit.And I must have experienced the layer order problem too because several skins crashed Xion.

So should I only be using the latest non beta to build with?
Did I read correctly that animation timing will go back to the old way?

PostPosted: December 28th, 2007, 10:09 pm
by SLoB
yep and yep think so :)
unless for first one you wanted to test your skins in the upcoming build as that is going to be a replacement innit so your skins will want to work with it

hopefully cliff will be able to fix the layerset order issue i found and we won't have to worry bout it

theoretically nothing should need to be done, heh, famous last words (but notice the theoretical) ;)

PostPosted: December 29th, 2007, 2:04 pm
by I.R. Brainiac
okey dokey...reverting back for now. :o

PostPosted: December 29th, 2007, 11:32 pm
by SLoB
yea good idea, we do not know when a fixed next build will surface, due to the engine being reworked it needs some comparative fixes so it does not break existing skins

Cliff did you need anymore examples of issues so that they can be fixed quicker?

PostPosted: December 31st, 2007, 10:09 am
by Cliff Cawley
SLoB Wrote:yea good idea, we do not know when a fixed next build will surface, due to the engine being reworked it needs some comparative fixes so it does not break existing skins

Cliff did you need anymore examples of issues so that they can be fixed quicker?


Should be okay for now, I'll look into it soon, just got back from Christmas holidays so will begin doing some coding again soon!

Cliff :)

PostPosted: January 8th, 2008, 9:07 am
by SLoB
bug on cd play again, stop xion playing, leave sitting there for ages, was playing cod4 lol, go back to it after playing, press next track on cd, volume playing higher than it should be but volume control not showing high value

oh cd was playing was Blackbird by a cool band called Alterbridge ;)

PostPosted: January 9th, 2008, 10:24 am
by zeolyte
I tried to fix Alexis for this new build... what I noticed and fixed so far:

1. animations with delay0 do not play at all, since its way too fast.. fixed with slower speed
2. I tried using fadebetween and fadein for the intro animation but it waited for each frame to be visible before playing the next frame, which made it appear that the animation is in delay(10) even if it was coded as delay(2)... except if I use fadeout, the speed is fine but theres no fade effect, the animations are rather sharp