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xcopter

PostPosted: January 3rd, 2009, 5:50 am
by xonenine
The xcopter is what I'm playing with while I think about my next skin. The console and render are just a mock up to fly it till I make new ones. Right now its just hovering on the desktop, but the finished version will have 360 degree rotation etc.
have fun, xonenine :)
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couldnt stop touching it

PostPosted: January 3rd, 2009, 12:48 pm
by xonenine
a little later,,,
now the rotor has 2 speeds and it can change direction. There are different readouts available, and I like the way xcopter looks on the left, xion on the right needs changed.The indi_play bulb top center is ridiculously large.
And to repaint the copter but thats last.Although the 3d program Im using allows you to drop lightmaps and environment maps right onto the model, so I had to start playing with the blades, they also flicker off the other parts of the model, rendering shadows and highlights, even w/o a bound shadow.Viewpoint is a great program for creating 3d and animations fast.btw the next real skin will be an attempt to make something like the resident evil logo rotating triangles... :)

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Re: couldnt stop touching it

PostPosted: January 3rd, 2009, 7:49 pm
by ALAS
i´m really curious for the final skin ;)

re:xcopter

PostPosted: January 4th, 2009, 3:47 am
by xonenine
Here's the copter in colors better suited to use in photoshop...,with a few model parts adjusted,changed the tail assembly to a boom stick type.Now the console has visualization performing as a 3rd screen/terrain map.I think it's time to open unrealed and start thinkin about using skyboxes and cinematic cutscenes in the skins.The toggle switches will be fun. :)

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re xcopter

PostPosted: January 12th, 2009, 10:23 am
by xonenine
The console will work, now I'll devote a couple of hours to sizing and applying the right metal and glass textures to a copter, before I bother with the last step, animations.The animations entail the two rotor speeds, rotor direction, left and right 180's, a constant 360 scaled small and high, and an animation to land it on or inside the console. I suppose to preserve an appearance of continuity I'll have to make only certain animations available at the end of each animation, so that will be good practice. Have fun, xonenine :)

re xcopter

PostPosted: February 12th, 2009, 1:35 pm
by xonenine
I still kinda consider this more of a toy than a skin but I'll finish it up for the practice with some textures and animations...

xcopter

PostPosted: March 31st, 2009, 1:01 pm
by xonenine
now I'll finish this one.It's what I need, a break to play with a toy. :)

PostPosted: March 31st, 2009, 1:27 pm
by xonenine
ok, now I'm lying to myself.I'm making an Unreal Tournament skin, object dock style, with a rectangular interface as a "mid mode".The dock will be a transparent HUD, ala the game, and the mid mode will be based on unreal editor, with a four pane modeling program look.

but I'll pretend I'm working on this... :)

PostPosted: March 31st, 2009, 11:28 pm
by Jikaru
xonenine learn to edit your posts....

PostPosted: March 31st, 2009, 11:43 pm
by xonenine
well, in the words of Douglas Adams:

"The mattress was much impressed by this and realized that it was
in the presence of a not unremarkable mind. It willomied along
its entire length, sending excited little ripples through its
shallow algae-covered pool." :)

edit:sometimes I edit them...

Re: xcopter

PostPosted: December 17th, 2009, 1:03 pm
by xonenine
Well, I think about this skin uncomfortably often, so I'll finish it, making a new render and offering 2 copters to chose from, this and a military one...

Myself, I think the console looks pretty real, and parts of it are in fact a photo...

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