UnseenRage Wrote:Cliff, have you consider the request for an indicator to be able to start, stop, or manipulate an animation?
I'm assuming you mean that if you use keywords to trigger an animation, that they would get triggered when the indicator is active? Then you might not be able to trigger them when its de-active. How do you see this working so that its understandable?
The following is an example of what you might see, but as you can see, there's no way to specify that you want it to action_anim_stop when it hides.
Well, that may control starting/stopping an animation, but you mentioned manipulating it as well? Or did you just mean you wanted to be able to stop/play it?
Well, that may control starting/stopping an animation, but you mentioned manipulating it as well? Or did you just mean you wanted to be able to stop/play it?
I pretty much just meant start/stop. Better skinners like Slob and Kev-O could do something interesting with manipulating animations on the fly but I would be excited with just start/stop.
Well, that may control starting/stopping an animation, but you mentioned manipulating it as well? Or did you just mean you wanted to be able to stop/play it?
I pretty much just meant start/stop. Better skinners like Slob and Kev-O could do something interesting with manipulating animations on the fly but I would be excited with just start/stop.
Out of interest (I'm yet to test this), what happens if you add the indicator keyword to the animation set?
Not each frame, just the layer set that holds the frames?