I have an animation I want to respond to left channel pegged vu meter.
I named the last frame from of the left vu animation...id(10) modify(steam) fadeout passthrough
The animation to trigger is...animation id(steam) paused animtype(2) direction(1) delay(1) passthrough
I've tried type 0 and 1,paused and non paused,paused first frame(blank) but it will only trigger once and then not again til you reload the skin and the vu pegs again.
looks like your going through the realms of nested animations now probably best to bosh an example psd up as Cliff will need it to see what is going on if its a bug or if it can be fixed with some more workarounds to achieve the same effect
lemme wake up and I'll post it to something like sendspace and maybe you or cliff or someone can help me figure this.
a peeged vu meter may be the wrong way to trigger but the method would be neat for other implementations...I dont really want it to just run continuously...its too big.
instead of putting the modifies on the indi layers try putting them on stop, pause and play buttons? and or creating a new animation set which just gets triggered by those buttons and then does all the triggering for the other layers as a toggle?
flip numbers would be cool but would also require functionality to include bitmap fonts, until that ever happens then we can only dream
hmm , could possibly trigger off an animation set on play with a 6ms delay between them to simulate the numbers
wouldnt work for end of track but probably worth playing with