could one of you tell me the right way to add an _over state to this?
id(fire) modify(ps) action_anim_play tooltip(event)
I need an over state for "id(fire)"
thanks,
xonenine.

(after which I will be able to submit my first skin!)
can anyone tell me how to add an _over state to this?
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Hi Cliff or SLoB,
could one of you tell me the right way to add an _over state to this? id(fire) modify(ps) action_anim_play tooltip(event) I need an over state for "id(fire)" thanks, xonenine. ![]() (after which I will be able to submit my first skin!)
Hi xonenine, I take it that entire line is for a button, that when clicked, you want it to start an animation? If so, just add, button to the front, and add a layer above this one, with button_over. So for example, in your layer list, it would look like this: ... some layer ... button_over button_normal id(fire) modify(ps) action_anim_play tooltip(event) ... some other layer Hope that helps ![]() Cliff ![]()
thanks Cliff!
I'll get that skin uploaded in a couple hours now. I can't tell you how much fun it's been to skin this way. beta.94 kicks butt and the features make it hard to stop skinning, the concepts are almost limitless. I could well have just converted a couple of skins I'd never made available just to be up and running, but Xion is so absorbing that to slap something together like that would almost seem remiss... xonenine ![]() Later: thanks again Cliff, course the button works now, which leads me to wonder what indi_button might do, hehe. well I'll go finish up... xonenine ![]()
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