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animation delay

PostPosted: May 24th, 2009, 10:38 am
by xonenine
Animations using vumeter output (like 3,4,9,etc.) run way too fast when using animations like sprites or anything complex. Vumeter based animationsets don't seem to be able to have delays, the reason seems obvious. But fadebetween is too slow, any ideas how to find an in between solution?

Check muon skin, set now on fadebetween, to see what I mean.W/O fadebetween, it's ridiculously fast, with fade, its too slow...

happy to hear suggestions. :)

PostPosted: May 24th, 2009, 10:42 am
by Lance
Aye I know what you mean. There is a solution though. Duplicate all of your frames 2 or 3 times, in the order of 111-222-333-444. The more times you duplicate, the longer it will apear to remain on a single frame. Hope that helps duuuuuude.

Peace, Lance

PostPosted: May 24th, 2009, 10:43 am
by xonenine
yes, thats the only solution I know, maybe even combined w/ some "onion skin" you know frames w half transparency next frame sedgeways :)