no need to bump, altho its pretty obvious, i put in the id in the modify
wotever id(blah) you set to a layer, when you modify it you have to call it with modify(blah) so you tell the engine you want to change that layer/layer set
you can call it wotever u like but if you want some clarity within the psd then say if its for vu stuff then perhaps
yourlayerset id(vu) --ie your layer set title plus its anim type etc...
then on the play button for each state
play_over modify(vu) anim_layer_play
play_normal modify(vu) anim_layer_play
play_down modify(vu) anim_layer_play
cant make it any simpler than that and ule kick yourself once it sinks in