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resident evil

PostPosted: January 7th, 2009, 2:38 pm
by xonenine
Well, this is the basic plan for the resident evil logo so far...
I'd have it rotating on the left side of the player with some black fog (also rotating) in the center of the logo with the black spilling off to the right to encompass the rest of the player.Have fun, xonenine :)

btw Im pretty sure the logo only has 8 triangles, :D ,but I just got all sweaty thinkin how they'd look and kept adding more.
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resident evil

PostPosted: January 9th, 2009, 4:35 am
by xonenine
I'd say the model will work, but the smoke doesn't look too good... :)

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or corp

PostPosted: January 9th, 2009, 7:36 am
by xonenine
or this might be better...

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resident evil

PostPosted: January 10th, 2009, 11:47 am
by xonenine
I've abandoned the smoke for now and I will try to use this... xonenine:)
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resident evil

PostPosted: January 10th, 2009, 1:33 pm
by xonenine
I am satisfied w the direction the base will take, so now I can texture and light the model and make some nicer animations.It needs a different font and font color.:)

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resident evil

PostPosted: January 10th, 2009, 3:59 pm
by xonenine
The biohazard lights for indi_active... :)

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PostPosted: January 10th, 2009, 9:08 pm
by Cliff Cawley
For the most part, the right half of the skin looks good. Not so sure about the fins on the left side. They totally don't match, and they look like sketches compared to the rest of the skin.

Cliff :)

resident evil

PostPosted: January 10th, 2009, 11:50 pm
by xonenine
I see what you mean.The fins don't have a texture or lightmap yet, but I may have to rethink them also.Thanks for the input! xonenine. :)

Later: you know, rather than try to get it to work, I'm going to split this off into 2 skins now. :lol: xonenine.

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one more render

PostPosted: January 11th, 2009, 5:07 am
by xonenine
I wont use it in this skin but I had to do at least one quick render of the logo to see if the logo will be a different workable skin.I have to make textures for it yet. :)

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resident evil

PostPosted: January 12th, 2009, 4:46 pm
by xonenine
well, I wouldn't call this resident evil anymore hehe, but I'll think of a new name.It will also be available in 1024x w/ dj lights vu screens etc. have fun... xonenine.:)

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re not resident evil

PostPosted: January 19th, 2009, 3:52 am
by xonenine
I will clean this one up, add shadows, etc, and upload it when the full screen is finished.
have fun, xonenine :D

re resident evil

PostPosted: February 3rd, 2009, 1:24 am
by xonenine
The original concept ( rotating logos) will be built after fullscreen is uploaded. The thinking now is to create an ominous looking (perhaps hovering) monitor/security cam interface as a base to run the various menus and menu animations.