[added: 88] Power of indi_xxx

Cliff, have you consider the request for an indicator to be able to start, stop, or manipulate an animation?
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UnseenRage Wrote:Cliff, have you consider the request for an indicator to be able to start, stop, or manipulate an animation?
indi_play modify(myanim) action_anim_play
indi_play modify(myanim) action_anim_toggle
UnseenRage Wrote:indi_play modify(myanim) action_anim_play
How about possibly making it at like a toggle instead? Then the indicator has the ability to toggle start and to toggle stop an animination.
- Code: Select All Code
indi_play modify(myanim) action_anim_toggle
Well, that may control starting/stopping an animation, but you mentioned manipulating it as well? Or did you just mean you wanted to be able to stop/play it?
UnseenRage Wrote:Well, that may control starting/stopping an animation, but you mentioned manipulating it as well? Or did you just mean you wanted to be able to stop/play it?
I pretty much just meant start/stop. Better skinners like Slob and Kev-O could do something interesting with manipulating animations on the fly but I would be excited with just start/stop.
animation animtype(x) indi_play
So for example:
Code:
animation animtype(x) indi_play
I'm assuming this will make the animation hide and show itself, does this work?
UnseenRage Wrote:So for example:
Code:
animation animtype(x) indi_play
I'm assuming this will make the animation hide and show itself, does this work?
That would work if it would work.![]()
I tried that but it didn't work.Sorry.