animation delay

Animations using vumeter output (like 3,4,9,etc.) run way too fast when using animations like sprites or anything complex. Vumeter based animationsets don't seem to be able to have delays, the reason seems obvious. But fadebetween is too slow, any ideas how to find an in between solution?
Check muon skin, set now on fadebetween, to see what I mean.W/O fadebetween, it's ridiculously fast, with fade, its too slow...
happy to hear suggestions.
Check muon skin, set now on fadebetween, to see what I mean.W/O fadebetween, it's ridiculously fast, with fade, its too slow...
happy to hear suggestions.
