ALAS Wrote:this is what I wanted to make (for a layout cange not color):
-button starts animation
-animation plays, starts with some commands (aclahide) to fit to the first frame of animation (regardless which indicators and so are active atm)
-animation runs until the new interface (different look) should be loaded (not possible)
-interface2 starts with last frame of interface1 , then indi layers and so are shown (no problem)
these are the alternatives that I made (think that´s what SLoB suggested)
A) put it all within one interface: works, problem: LOTS of layers, LOTS of CPU power (I think)
B) put animation at the beginning of interface2, works but again LOTS of (redundant) layers, just to fit to interface1 (e.g. all indi layers of interface1). If I could at least hide the indi layers in interface1 before switching to interface2 it would be a lot of layers saved
well feature request, because, as you see it can be handeled but with loadinterface as a command in animations skins could be made more economic
P.S: will choose alternative A...
Ah, yes, was just asking why it was so urgent
I've actually just added the code to support this. Its been updated in the online documentation in the layer reference chart, and will be in the next Beta Build.
Cliff
