Indicators vs. Animations

Can an indicator (i.e. indi_play) start and stop an animation? If so, how?
UnseenRage Wrote:Can an indicator (i.e. indi_play) start and stop an animation? If so, how?
Depends on how you want to start it? Do you mean you want it to play an animation when it shows and stops when it gets hidden?
UnseenRage Wrote:Depends on how you want to start it? Do you mean you want it to play an animation when it shows and stops when it gets hidden?
Yeah, that was exactly what I was looking for.
Next question. Whenever I turn on an indicator (indi_play) with object function (alcashow) the indicator does not hide whenever the player pauses. Is that a limitation of turning indicators on and off using object functions? And is there a work around?
UnseenRage Wrote:Depends on how you want to start it? Do you mean you want it to play an animation when it shows and stops when it gets hidden?
Yeah, that was exactly what I was looking for.
Next question. Whenever I turn on an indicator (indi_play) with object function (alcashow) the indicator does not hide whenever the player pauses. Is that a limitation of turning indicators on and off using object functions? And is there a work around?