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[solved] skinning question

PostPosted: September 9th, 2008, 10:32 am
by xonenine
In making a recent skin, I used the following layers for stop and play:

button id(m) stop modify(os) aclashow acanplay tt(stop)

button id(n) play modify(os) aclahide tt(play)

This is the animation that's called:

id(os) animation animtype(0) paused

Much to my dismay, this prevents play and stop from working, though it calls the animation, it shows/hides as it should. The play and stop buttons are visible, the _over states work.

I've also tried play_over, _normal, _down, etc., to no avail.

I'd welcome any advice from someone more experienced, thanks, xonenine.

Saturday: I've thought about it some, and next I'll try action_object trigger, I've not used that function yet, and in essence what I want is a trigger...

resolved

PostPosted: September 26th, 2008, 11:17 am
by xonenine
This problem has been resolved, thanks to SLoB!

xonenine :D