[solved] skinning question

In making a recent skin, I used the following layers for stop and play:
button id(m) stop modify(os) aclashow acanplay tt(stop)
button id(n) play modify(os) aclahide tt(play)
This is the animation that's called:
id(os) animation animtype(0) paused
Much to my dismay, this prevents play and stop from working, though it calls the animation, it shows/hides as it should. The play and stop buttons are visible, the _over states work.
I've also tried play_over, _normal, _down, etc., to no avail.
I'd welcome any advice from someone more experienced, thanks, xonenine.
Saturday: I've thought about it some, and next I'll try action_object trigger, I've not used that function yet, and in essence what I want is a trigger...
button id(m) stop modify(os) aclashow acanplay tt(stop)
button id(n) play modify(os) aclahide tt(play)
This is the animation that's called:
id(os) animation animtype(0) paused
Much to my dismay, this prevents play and stop from working, though it calls the animation, it shows/hides as it should. The play and stop buttons are visible, the _over states work.
I've also tried play_over, _normal, _down, etc., to no avail.
I'd welcome any advice from someone more experienced, thanks, xonenine.
Saturday: I've thought about it some, and next I'll try action_object trigger, I've not used that function yet, and in essence what I want is a trigger...