VU Meter Animation Type

Pickle made a request for a nice VU meter animation type and I may very well be requesting the same thing, but I'm not entirely sure.
If I understand the way levels are translated now, the separate frames of a layer set are "jumped to" when a particular trigger level is reached. In other words, if the sound is at level 10 and then goes to level 2, all the user sees is those 2 frames of the animation. If this is indeed how it works now, I would propose that frames between levels are played in sequence. So for example, volume going from level 0 to level 10 shows an animation of 11 frames, and then if it drops down to level 5, you get to see frames 10, 9, 8, 7 ,6 and 5 (this is of course assuming an 11 step animation, which is completely arbitrary). Like in Pickle's request, I'm just looking for a smoother VU presentation.
Does that make sense?
If I understand the way levels are translated now, the separate frames of a layer set are "jumped to" when a particular trigger level is reached. In other words, if the sound is at level 10 and then goes to level 2, all the user sees is those 2 frames of the animation. If this is indeed how it works now, I would propose that frames between levels are played in sequence. So for example, volume going from level 0 to level 10 shows an animation of 11 frames, and then if it drops down to level 5, you get to see frames 10, 9, 8, 7 ,6 and 5 (this is of course assuming an 11 step animation, which is completely arbitrary). Like in Pickle's request, I'm just looking for a smoother VU presentation.
Does that make sense?