Beta Builds of Xion. These are builds that are not quite ready for Release, but need feedback and bug submissions in order to move it to Release Status
ALAS Wrote:...some little bug: sliderbit layers show up all the time regardless if switched on or off in the psd. they also don´t react on aclahide and -show
Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too. You can't directly tell a sliderbit to hide as its visibility is set by the slider control.
Is there a reason you are trying to hide the sliderbit without hiding the slider? Perhaps you should instead be hiding the slider so that the sliderbit hides too?
Cliff Cawley Wrote: Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too.
Cliff
...didn´t know that. The coupling of sliders and sliderbits visibility makes absolutely sense so for me there´s no reason to control them seperately.
i used a slider and 2 layers for vu in Torsion where each are hidden, that still works in the last build
any luck on tracking down that layerset order issue Cliff?
Cliff Cawley Wrote: Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too.
Cliff
...didn´t know that. The coupling of sliders and sliderbits visibility makes absolutely sense so for me there´s no reason to control them seperately.
Well, think of it similar to a Windows scrollbar ->
Imagine if you were to be able to hide that block in the middle, or to keep it visible when you hide the rest of the scrollbar. What would be the point if the scrollbar itself wasn't visible?
SLoB Wrote:i used a slider and 2 layers for vu in Torsion where each are hidden, that still works in the last build any luck on tracking down that layerset order issue Cliff?
Not yet, I was working on it last night when the hard drive in my source control server decided to die. I spent many hours trying to recover it and still haven't got it back. I do have backups, but was hoping to ghost it onto a new hdd instead of rebuilding it
SLoB Wrote:ooer hope yah get back up and running soon, its a pita when a drive dies, thats why i go for 80gb drives which can be backed up to another quickly
Yeah, this is a 60gb drive in an old celeron. Has been great for about 5 years now, no worries. Just started clicking last night. I managed to run a backup of the entire source tree so that's all safe, its just I have been unable to get any cloning software running. For some reason the cd's don't boot properly as I think the IO is waiting for the IDE drive to kick in properly and so it hangs
Cliff Cawley Wrote: Ok, just to clarify, in this build, sliderbits are now controlled by the sliders that they are attached to. If you tell the slider to hide, the sliderbit will follow too.
Cliff
...didn´t know that. The coupling of sliders and sliderbits visibility makes absolutely sense so for me there´s no reason to control them seperately.
Well, think of it similar to a Windows scrollbar ->
Imagine if you were to be able to hide that block in the middle, or to keep it visible when you hide the rest of the scrollbar. What would be the point if the scrollbar itself wasn't visible?
Cliff
Ahhm, shure, that´s why I wrote "... coupling makes sense"
it´s only in my ggc Flip skin and just little work to change it
yep and yep think so
unless for first one you wanted to test your skins in the upcoming build as that is going to be a replacement innit so your skins will want to work with it
hopefully cliff will be able to fix the layerset order issue i found and we won't have to worry bout it
theoretically nothing should need to be done, heh, famous last words (but notice the theoretical)
yea good idea, we do not know when a fixed next build will surface, due to the engine being reworked it needs some comparative fixes so it does not break existing skins
Cliff did you need anymore examples of issues so that they can be fixed quicker?
SLoB Wrote:yea good idea, we do not know when a fixed next build will surface, due to the engine being reworked it needs some comparative fixes so it does not break existing skins
Cliff did you need anymore examples of issues so that they can be fixed quicker?
Should be okay for now, I'll look into it soon, just got back from Christmas holidays so will begin doing some coding again soon!
bug on cd play again, stop xion playing, leave sitting there for ages, was playing cod4 lol, go back to it after playing, press next track on cd, volume playing higher than it should be but volume control not showing high value
oh cd was playing was Blackbird by a cool band called Alterbridge
I tried to fix Alexis for this new build... what I noticed and fixed so far:
1. animations with delay0 do not play at all, since its way too fast.. fixed with slower speed
2. I tried using fadebetween and fadein for the intro animation but it waited for each frame to be visible before playing the next frame, which made it appear that the animation is in delay(10) even if it was coded as delay(2)... except if I use fadeout, the speed is fine but theres no fade effect, the animations are rather sharp